Subject Leader - Mr T Crow

What do we want our pupils to learn?
Our pupils learn the foundations of computing through practical, hands-on activities. By the end of Key Stage 1, pupils should:
1. Understand What Computers Are and How They Work
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Recognise different types of technology at school and at home.
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Understand that computers follow instructions and process information.
2. Develop Basic Programming Skills
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Use simple block-based coding tools (e.g., Bee-Bots, ScratchJr).
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Create short sequences of instructions (algorithms).
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Debug simple mistakes when programs don’t work as expected.
3. Learn About Data and Information
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Collect, sort and group information (e.g., colours, shapes, animals).
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Use digital tools to record and present data in simple formats.
4. Improve Digital Literacy and Creative Skills
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Use devices such as tablets or laptops safely and confidently.
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Create digital content like drawings, photos, sounds or short animations.
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Begin to use basic editing tools.
5. Build Safe and Responsible Online Behaviour
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Understand how to stay safe when using digital devices.
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Know what to do if something online makes them uncomfortable.
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Learn about keeping personal information private.
What we are teaching...
Year 1
Technology Around Us
Children explore what technology is, where we find it, and how computers help us. They learn how to use a computer safely and begin using a mouse and keyboard.
Digital Painting
Pupils use simple digital painting tools to create pictures. They learn how digital art can be different from traditional art and experiment with colours and brushes.
Moving a Robot
Children learn basic programming ideas by giving instructions to a floor robot or on-screen character. They write simple sequences to make it move.
Grouping Data
Pupils learn to sort and group objects or images based on properties. They begin to understand that computers store and organise data in similar ways.
Digital Writing
Children use a keyboard to type words and sentences. They practise editing text and learn the differences between typing and handwriting.
Programming Animations
Pupils create short animations using simple coding blocks. They learn to control movement, sequencing, and characters on screen.
